![]() ![]() Bringing your axe down for a killing blow or blasting an enemy with a skill that rips the flesh from their bones is empowering, but the eruption of gold and treasure that spews into the air induces a rush of jubilation. Quality voice acting and some truly incredible cut-scenes between Acts help flesh out the universe, but past the first playthrough it’s not really anything worth paying attention to.Įven when the story failed to grab me, the loot system kept me hooked. But that doesn’t really matter all that much, because the story merely serves as a way to tie together the various dungeons and quests in your hunt for gear. These secondary elemental effects would make people care about the element they are using.Some people love Diablo III for its story, and the third’s narrative is stronger than its predecessor, but still filled with clichés and predictable twists. I also thought the secondary elemental effects were awesome. ![]() I remember that and I remember liking that. That is also how it was shown to work in the Diablo 3 Gameplay Trailer That is also how it was shown to work in the Diablo 3 Gameplay Trailer: … instead of just 1350 X Type damage where the elemental damage is determined by the skill. What if the elemental damage does not get converted by physical attack skills (melee attacks and ranged physical attacks like arrows)? What element would Barb’s existing BKs be be converted to? Weapons like the BK swords are Holy, and can only be used by a class that doesn’t do Holy damage. What if I want to play Shadow/Impale, but want to switch between Ricochet (lightning) and Overpenetration (cold)? I’d need two different weapons. If the element on the weapon mattered, it would result in the search for good weaponry taking even longer, because it would add another affix that would have to drop correctly for your build. ![]()
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